originally published in issue 2:1 of RECON Magazine
"Wow,
they just mowed us down. There was nothing we could do. It
was a slaughter." I wish I had a dollar for every time I have
heard that statement or something similar coming from paint
covered players in the neutral zone after a game. The truth of
the matter is that yes they did mow you down but there is always
something you can do. If you know the types of engagements
that may occur on the paintball field while you are moving
toward the opponent's base you will be able to overcome and
dominate any situation.
The key to overcoming these seemingly impossible situations is
to have a plan prepared beforehand, make sure everyone knows
what to do and have simple commands that everyone can
understand. The commands you use must be clear and easy to understand
for every member of the team. No secret code words or fancy
details, just keep it simple. Remember that when the paint
starts to fly and the adrenaline is pumping, players, even
experienced ones, tend to get tunnel vision and may not remember
what a '22 Bravo' is but they will understand 'RUN' or 'Ambush Right'
or 'Sniper Left'.
There
are five basic types of contact with the opposing force that
you will make while your team is on the advance during a paintball
game. They are; you are outnumbered, you are ambushed, run into a
lone sniper or sniper team, your team is flanked and lastly
your team bumps into the opposing side. For simplicity lets
look at each situation individually.
Outnumbered
It
has happened to all of us at one time or another. You and
three or four teammates are creeping toward the enemy base and then
'wham' paint, and lots of it, starts coming down on you. You
are obviously outnumbered. You cannot flank and it is suicide
to charge. You have only one choice… RUN. Once you realize
that you are outnumbered scream 'RUN'. At that point everyone
shoots as much paint as you can in three or four seconds at
the other side. Have half of your team break contact and pull back while
the rest continue to shoot. The first team should run about
10 yards turn around and start shooting as much paint as
possible giving the rest a chance to pull back. Keep repeating
the process until you are out of harms way. The keys to
successfully accomplishing a fighting withdrawal are to shoot a lot of
paint, move fast and do not hesitate. Once you know you are
outnumbered start shooting and moving.
Ambush
You are
moving toward the other team's base and you walk into an
ambush. Since the ambushers are in prepared positions and have the
angle on you if you stop, drop and fire or try to pull back you
will be cut to pieces. You are left with one option, charge
the ambush and hope for the best. When the ambush is sprung
yell 'Ambush' and the direction that the paintballs are coming
from. Keep it simple, 'Ambush Right', 'Ambush Front' etc. Everyone
immediately starts shooting in that direction and runs toward the
ambushers. Unlike being outnumbered you will have numerical
superiority over the ambushers. The hail of paint coming from
you should keep their heads down and give you time to rush in
for the kill. Charging is your only hope. Once you fight
through the ambush, reorganize what is left of your team and keep
moving.
Lone Sniper
How can you tell the
difference between a sniper and an ambush? You can tell by the amount of
paint coming your way. A lone sniper is easy to contend with.
As with an ambush yell 'Sniper' and the direction from which
the paintballs are coming. The sniper will be hard to see also
yell where you think he is. Keep it simple. 'Sniper left in
the bush by the bunker', 'sniper front left of the building'.
Immediately have all players shoot paint toward the suspected sniper
position for two or three seconds. Two players should continue
to put paint on the sniper as one player rushes in for the
elimination. While this is happening the remainder of your
team should move forward toward the enemy base and set up a
hasty ambush in case the sniper fire brings reinforcements in your
direction. Unlike the military where sniper can shoot at
extreme ranges in paintball all markers shoot approximately
the same distance. If the sniper can hit you, you can hit him.
Isolate and eliminate the sniper.
Flanked
Getting flanked
while you are on the advance is very bad. The other team has
spotted you and moved up along your side giving them the
maximum amount of markers pointing at one. You have two
choices push forward or pull back. If you turn to fight you
will be completely eliminated. No matter what you decide to do you must
do it quickly. Yell 'Flanked', the direction of the attack and
the direction you want everyone to move. 'Flanked Right,
Back'. Unlike with other contacts you should not stop and fire
aimed shot if you are flanked. You must break contact as
quickly as possible perpendicularly to the direction of the attackers.
Pick up and run in the direction given while shooting paint in
the direction of the attackers. Once everyone has pulled back
50 yards stop, reorganize and then carry on.
Bump
When you bump both your side and their sides has an equal
number of players and are moving toward each other but neither knows the
other is coming. The tactic is exactly the same as when you
are outnumbered. If you stand and fight it will degenerate
into a 50/50 fight that is not good for you. Once you realize
what is happening yell 'BUMP'. Once the command is given
everyone shoots as much paint as you can in three or four seconds at the
other side. Have half of your team break contact and pull
back while the rest continue to shoot. The first team should
run about 10 yards turn around and start shooting as much
paint as possible giving the rest a chance to pull back. Keep
repeating the process until you are out of harm's way.
You have
probably noticed that when you are advancing toward the flag
and make contact with the other team you must break contact as
quickly as possible. This is vital because you do not want to
fight accord to the other team's plan, you want to fight
according to your plan. Everyone on you team must know what to do
and be able to execute the plan when the time comes. Being ready to
take action will make the difference between success and
failure.
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