Tippinators help defend Strudleburg at the much anticipated
Warriors in the Woods V: Operation Rhino presented by Banshee
Paintball was held at Mersey Road Paintball in East River
Nova Scotia on May 6th 2007. Every year players expect bigger and better
Warriors in the Woods event than the year before.
Constantly
striving to exceed player expectations, Eric Fisher and
Jennifer Washtock from Banshee Paintball, put on an
extensively planning and meticulously prepared event that lives up to
players' expectations. In only a few short years, Warriors in
the Woods has become the premier scenario even in Eastern
Canada drawing players and teams from throughout the Maritime
Provinces.
Warriors
in the Woods, known for elaborate field preparations, clearly
defined player objectives and the use of massive amounts of
pyrotechnics, has become such a popular event that the cap of
400 players was met, and registration closed, six weeks prior to game
day. Such was the demand to attend Operation Rhino that a few
enterprising players scalped their registration packages for
more than the original price of $25.
In preparation
for Warriors in the Woods, Mersey Road Paintball was
transformed into a facsimile of Western Europe near the border between
Holland and Germany. The 10 plus acre main field was bisected
with two simulated rivers, each river having only two bridges
that could be used as crossing points. After hundreds of hours
of planning and dozens of hours of physical field
preparations, game day arrived.
The 2007 edition of
Warriors in the Woods V was set in Europe, 1944. The Allied wave of
liberation is sweeping across Europe moving ever closer to
their ultimate prize, Berlin Germany, and the complete
destruction of the Nazi war machine. Feeling the unrelenting
pressure of the Allied advance, the Axis powers have amassed a
large quantity of their illegally obtained war booty in a modest museum
in the small fictitious town of Strudleburg Germany. Local
intelligence assets, followed up with reconnaissance patrols,
revealed the location and contents of the museum to the
Allies. As important as determining the museum location has
been the interception of documentation stating the artifacts in the
museum will be destroyed in place rather than fall into the
hand of the Allied forces.
In an attempt to liberate
the priceless artifacts, and have them returned to their
rightful owners, the Allied high command prepared to execute
Operation Rhino. During Operation Rhino, for the Allies to achieve
victory they needed to attack the Axis held museum, just over
the Rhine, and capture artifacts stored inside. The game would
be declared an Axis victory if the Axis were able to retain
possession of the artifacts at the end of the game or
completely destroy all Allied players by overrunning the Allied
insertion point.
After checking tank hydro dates,
chronoing markers and listening to preparatory briefings by
their respective Generals, the teams were ready to take the
field. When both teams were in place, and ready to play,
several large explosions marked the start of Operation Rhino. The use of
pyrotechnics was continuous throughout the day simulated the
whistle and explosion of artillery fire. These explosions
coupled with the sounds of machinegun fire and tank tracks
played over the loud speakers plus smoke pots ignited by the
reffing staff at strategic points throughout the day, added an
incredible amount of realism to the game and at time made communication
between teammates difficult.
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